Title: Injustice: Gods Among Us
Developer: Netherrealm Studios
Available On: PS3/360/Wii U
Pros/Cons: Fun to play, Terrible Character Models
Note: Complete Playthrough HERE!
Since I began gaming at age 6, I’ve played every type of game imaginable, except one. I have spent thousand of hours playing sports games, thousands of hours platforming, and thousands of hours racing, but not one single minute playing fighting games. Over the years, I figured that it was too late to start playing them, I was just way too behind the ball to pick up the skill set required to master these types of games. When I heard the announcement of Injustice: Gods Among Us, I decided this was all to change.
The backstory to Injustice was told in a four-part comic book series of the same title. The Joker has tricked Superman into killing a pregnant Lois Lane, which sends Supes into a tizzy. Superman then kills The Joker with a single punch to the chest with the force of seven suns, which sets off a series of events the pits friend vs. friend, and foe vs. foe. In the end, the final resolution was absolutely the most obvious choice I’ve ever experienced, but it was a necessary evil to move the action along.
While I have never played a fighting game, I have played thousands of other games in my lifetime, and I know a well made game, from crap, and Injustice: Gods Among Us is a well made game. I felt the controls were tight and precise, and, if you are skilled, the fights can be well varied and the player can utilize a number of moves. Overall the characters have a good weight to them, and their moves gives each character a distinct feel and persona.
Odds and Ends
The voice acting in Injustice is average, at best. The sound, on the other hand, is well done. There is, however, quite a fatal flaw. The characters, while not in combat are terribly rendered. The facial expressions are wooden, at best, the lip syncing is virtually non-existent, and the characters have features that look out of place. I know this is a case of not staying in your lane, Netherrealm Studios makes good fighting games, not in depth character studies, while the attempt was noble, the results were lacking.
Injustice: Gods Among Us was a good ride, I had a blast playing through the story, which was alarmingly short. I recorded a Let’s Play, and the final play time was only three hours, thirty minutes. I played the game on the Wii U, and the GamePad didn’t play into the gave, the Pad acted as a secondary Television, and also a moves chart. Obviously, the main attraction on a game such as Injustice is the Multiplayer, and the game doesn’t disappoint. Beyond that, though, there is a lack of substance, and with the flaws I mentioned above, I would give Injustice: Gods Among Us a 78/100. I would also wait for the price to drop to $19.99, unless you are a major D.C. Comics fan, and a huge fan of fighting games.