zombie board games

21 Best Zombie Board Games

Zombies are as popular as ever thanks to television shows like the Walking Dead, video games like Resident Evil, and comic books like, well, the Walking Dead. The undead hordes make great antagonists. Zombies are dangerous, especially in groups, and familiar enough to trigger that uncanny valley level of disturbing.

Zombies’ broad appeal and nearly generic nature make them a popular theme for board games too. Though if you’ve gone to pick one up to add to your collection, the sheer amount available might overwhelm you. There are a lot of them!

Some zombie board games are deeply thematic. Others have the zombie genre painted on and could easily have a different theme. This list breaks down the more popular zombie-themed games. Hopefully, it will help you find the best zombie board games for your table.

Run, Fight or Die: Reloaded

Best Dice Chucking Game

  • Players: 1-4 (best with 2-3)
  • Playtime: 20-40 minutes
  • Age: 10 years and up
  • Best for: Novice gamers, kids
  • Categories: Push your luck, Yahtzee mechanic
  • Designers: Richard Launius, Jason Maxwell
  • Publisher: Grey Fox Games

Run, Fight or Die: Reloaded is a fun head-to-head game with the dice-rolling mechanics of Yahtzee. It’s simple and easy to understand. Players are given a player board with three sections and a character with unique abilities.

Each turn, players roll the dice three times, choosing sides to keep and re-rolling the rest. The sides depict different actions. The more of the same side a player collects, the better the results. Except for zombies, zombies are nasty.

The map symbol lets players explore the town by turning over location cards. The backpack symbol allows them to search for items or recruit followers. Followers can give negative or positive effects but add victory points at the end of the game if they survive.

The running symbol lets players push zombies back one space on their board or push zombies onto another player’s board. The baseball bat lets players kill two zombies in the first section of their board. Finally, the gun symbol allows players to kill zombies anywhere on the board or wound the mutant zombie.

Oh yes! There’s a mutant zombie! Eventually, someone will wake it up by rolling five zombie symbols during a turn. The mutant zombie will wreak havoc each turn by adding extra zombies, destroying equipment, or damaging players and followers.

Turns ends by turning over a mutant zombie card, then moving zombies one space forward. Finally, adding zombies equal to three plus the number of zombie faces rolled onto the board’s last sector.

The game ends either when a player draws the town line card from the location deck, the mutant zombie runs out of tokens, or a player dies. The surviving player with the most points wins the game.

The game looks great, and it’s obvious what each of the symbols means. The simple mechanics make the game excellent for novice gamers and even non-gamers. It never overstays its welcome or feels too aggressive.

Zombie 15

Best Frantic Gameplay

  • Players: 2-4 (best with 4)
  • Playtime: 15 minutes
  • Age: 14 years and up
  • Best for: New gamers, real-time fans
  • Categories: Real-time, cooperative
  • Designers: Guillaume Lemery, Nicolas Schlewitz
  • Publisher: Iello

Zombie 15 is a frantic real-time cooperative game with a fun premise and excellent components. Players work together to complete scenarios inside the 15-minute time limit set by a creepy soundtrack. The soundtrack creates a fantastic ambiance, with spooky sounds, eerie music, and the occasional zombie growl.

Watch out for the growling zombies on the soundtrack! Every zombie growl means turning over zombie cards and adding zombies to the tile the active player is on, or worse yet, an entire zombie horde. If players don’t complete the scenario or are knocked out, they lose the game.

Players have four action points per turn with three different actions: Moving, searching, or fighting zombies. Areas must be clear of zombies before moving to the next and searching risks, attracting more zombies, or losing items to find something specific. Fighting the zombies causes weapons to break or adds zombies to the horde box if the weapon makes noise.

Players must learn to work together, and the time limit gives them little time to think. The game mechanics are simple enough to make the game new player-friendly, and the components look cool.

There is one big complaint to the game, set up takes a lot of time. However, most players will want to play scenarios several times in a row until they win.

Last Night on Earth

Best Horror Movie Game

last night on earth
  • Players: 2-6 (best with 5)
  • Playtime: 90 minutes
  • Age: age 13+
  • Best for: Intermediate gamers who love zombie movies
  • Categories: One versus many, roll and move
  • Designers: Jason c Hill
  • Publisher: Flying Frog Productions

Like the best zombie apocalypse horror movies, the Last Night on Earth has a healthy dose of campiness. Mix that with simple scenario-based gameplay and an atmospheric soundtrack for a game that oozes with the theme. Players play stereotypical movie characters or the mindless zombie swarms through scenarios straight out of horror movies.

The zombie player’s actions are always the same. First, they move the sun tracker, marking off the remaining rounds. Then they draw up to four cards and roll two dice to determine if new zombies enter play and the number of them. Next, the zombie player moves all the zombies towards the nearest hero one space.

Heroes and zombies that share a space fight. The zombie player rolls one die, and the hero player rolls two and picks the best one. The highest roll wins. Merely winning the combat doesn’t kill the zombies, though, unless the heroes roll doubles. Finally, the zombie player places new zombies on the board.

Hero players roll a six-sided die to move or use their action to search for equipment. They can trade items if they share a space. If they have guns, they can shoot at zombies or fight zombies in the same square. Both zombies and heroes can play event cards during their turn.

This game captures its theme well. The artwork looks like stills from a cheesy B-movie. Some of it is a little graphic, making this game unsuitable for younger players. The names on event cards are movie lines like, “This can’t be happening.” or “The line is dead.”

The components are excellent, with modular boards, lots of tiles, good quality cards, and numerous plastic miniatures. Several expansions allow gamers to add to the base game and extend the replayability. It also has a large fan community online.

City of Horror

Best Negotiation Game

  • Players: 3-6 (best with 5-6)
  • Playtime: 90 minutes
  • Age: 13+
  • Best for: Intermediate or experienced gamers
  • Categories: Negotiation, bidding, simultaneous action
  • Designers: Nicolas Normandon
  • Publisher: Repos Production

City of Horror isn’t for the faint of heart. Players will wheel and deal and ultimately backstab each other to keep their group of survivors alive to the end of the four rounds. The players use the characters to look for equipment and vaccines and avoid zombies in six separate board areas over four rounds of six phases each.

Phase one allows any player who has a character on top of the water tower to peek at the next zombie invasion card. Phase two has players selecting movement cards, revealing them at the same time. Phase players show and resolve a zombie card.

In Phase four, players move their characters based on their revealed movement card. The catch is, there is limited space, and the location you chose may not have room, meaning must move your character to the crossroads.

During the action phase, locations resolve unique actions at the end of the phase zombies attack. When the zombies attack, somebody has to die, and players must vote on who to sacrifice.

Finally, they vote on who distributes the loot. Each player gets one vote per character, and the winning player distributes the items, but each player only gets one each.

The game looks excellent with ominous artwork and clear iconography. The modular board gives it variety, and the 3d water tower looks cool. The cardboard standees look visually appealing, with bright character colors.

The players make up a big part of the fun of this game. The negotiation element may turn off some players. Particularly cut-throat players may see early success, then find themselves the target of everyone else. Or they may run away with the game, leaving hurt feelings behind. While the game is simple, more experienced gamers will have a better time with it.

Dead Panic

Best Tower Defense Game

dead panic board game
  • Players: 2-6 (best with 2-5)
  • Playtime: 90 minutes
  • Age: 13+
  • Best for: Novice gamers
  • Categories: Semi-cooperative, tower Defense
  • Designers: Justin De Witt
  • Publisher: Edge Entertainment and Fireside Games

The original Night of the Living Dead had a group of survivors trapped in a cabin with a swarm of zombies outside. Dead Panic captures that idea in a light, fun way with semi-cooperative gameplay and tower defense mechanics. Players will move around the board, help survivors fight off zombies, and find items to call for the van to come to their rescue.

Players have two actions each turn, including looking for items, moving around the board, repairing walls, and trading items. They draw and resolve event cards next. Each card shows the number of zombies added and the horrible event that happens.

After drawing the zombies, players roll a die to determine where to place them. Players also find survivors that carry parts of the radio that is needed to call the van. The zombies then move, and any zombies reaching the cabin will deal damage.

Players fight zombies by rolling two dice to beat the target number. If a player fails and they share the space with the zombie, they take damage. Players that take too much damage then become a zombie.

Zombie players are still in the game working with the zombies now. After combat, the player passes the bait token to the next player, and the next round starts. Play continues until players get all the radio pieces to call the van, or all the players have died.

This game is cooperative but still has an element of every man for themselves. The components are cardboard but of excellent quality, and the graphic design is easy to read. The 3d center cabin is attractive, sitting in the middle of the board’s six sections.

The game is simple and works well for people just getting into the hobby. The age range on the box starts at 14, but parents may feel that the artwork is cartoonish enough for younger players to join the fun.

Zombicide: Black Plague

Best Dungeon Crawl

  • Players: 1-6 (best with 3)
  • Playtime: 60-180 minutes
  • Age:14+
  • Best for: Intermediate or experienced gamers
  • Categories: dungeon crawler, cooperative
  • Designers: Raphael Guiton, Jean-Baptiste Lullien, Nicolas Raoult
  • Publisher: Cool Mini Or Not

The zombie apocalypse comes to a medieval fantasy setting in Zombicide: Black Plague. Players control a team of six heroes trying to survive a zombie horde while completing quests. Characters are unique, with special starting items and abilities that level up as the game progresses.

Each round is two phases. In phase one, the players spend three action points to move, search, open doors, trade, use enchantments, complete an objective, make noise, or pass.

During the second phase, zombies take one action each, usually moving towards or attacking characters. Then zombie spawn cards are drawn and resolved for every location on the board.

Characters can fight zombies in the same zone with melee weapons or use range weapons against zombies further away, risking hitting their companions. The characters gain experience as they defeat zombies and accomplish objectives, leveling up to unlock new abilities.

The scenario determines the endgame, though defeat is a possibility. The players can all die but also lose If a necromancer figure spawns and escapes the board. The game expects players to work together. A character advancing in levels too quickly can ramp up the difficulty for everyone.

The game components are spectacular! The plastic miniatures look amazing, the boards are modular and visually appealing, and the cards have a clean graphic design. The player boards are outstanding, with slots for cards, pegs to represent advancement, and a functional slider to show experience.

Zombicide: Black Plague is a complicated game. While the base mechanics are straightforward, there is a nuance between character abilities, item interaction, and the quests.

Also, the game expects six heroes regardless of the number of players, meaning that someone will control two or more heroes in games with less than six players. All of which can quickly overwhelm novice gamers.


Best Beer And Pretzel Game

  • Players: 2-6 (best with 4)
  • Playtime: 60–90 Min
  • Age: 12+
  • Best for: Novice gamers, casual gamers
  • Categories: Roll and move, tile exploration
  • Designers: Todd Breitenstein, Kerry Breitenstein
  • Publisher: Twilight Creations, Inc

Zombies!!! is a simple board game about escaping a city or killing 25 zombies. Whichever comes first. Players are brave generic heroes, trying to survive while looking for the helipad to escape the town.

Everyone starts in the town square with three bullets and three heart tokens. Each turn, players draw three action cards. Then they’ll draw a city card, connect it to a location and add the zombies, hearts, and bullets showing in the corner. Players then roll a die and move that many spaces, picking up bullets and hearts they find along the way, all while killing zombies.

During combat, players roll a six-sided die. On a four or higher, they kill the zombie, and on a three or lower, they fail. They can spend a bullet to increase the number on the die, move a three to a four, for example, or spend a heart to re-roll.

The combat will continue until all the zombies or the player is dead. The player will start over in the town square with only half their zombie trophies. Eventually, a player will turn over the helipad tile. At that point, the game turns into a race to reach it first, navigating through the city and avoiding zombies as you go.

The components are ok. It’s obvious which miniatures are the characters or the zombies, and zombies are unique enough to pick out at a glance. The card quality is ok. It’s not fancy, but it’s functional and captures the aesthetic very well.

Zombies!!! might be the most straightforward game on this list. Novice players will understand it quickly, though they may soon bore of the game.

It’s an inexpensive game to add to your collection and has a lot of expansions. It’s a great game to have on hand to play with non-gamers, kids, or for beer and pretzel nights.

Hit Z Road

Best Family Game

hit z road
  • Players: 1-4 (best with 4)
  • Playtime: 30-60 minutes
  • Age:10+
  • Best for: Novice gamers, families
  • Categories: Auction, push your luck
  • Designers: Martin Wallace
  • Publisher: Asmodee

The zombie apocalypse has happened, and the survivors are on a road trip in the game Hit Z Road. Players are hoarding resources, using them to bid on which route to take and hoping they have enough left to survive the route.

Each turn, players lay out eight cards into four two-card rows. They then use their resources to bid on who gets to pick the first route. Players will attempt to complete the cards on their chosen route and gain resources on the left side and defeat the zombies that appear on the bottom right corner.

Players can spend resources to help them along the way. They use gas to run away if the route proves to be too severe. They spend ammo to shoot zombies from a distance or adrenaline to kill zombies during melee combat when the dice show the adrenaline side.

One side of the die will kill a survivor, so players must be careful to keep one survivor alive. The game ends if all the players lose their survivors or have gone through three decks of route cards. The players with the most points win.

The game components are outstanding! They look like someone found an old game and repurposed it. It has a nostalgia for the 60s that comes out in the graphic design. It uses meeples instead of plastic miniatures for the zombies and the survivors. The game has a definite spooky feel, but it isn’t explicit or gory.

This game is hands down one of the best zombie board games for families. The gameplay is simple and a great way to learn resource management and bidding mechanics. Mechanics that show up in many other games. Playtime is also short, so it doesn’t overstay its welcome.

Tiny Epic Zombies

Best Value

  • Players: 1-5 (best with 3)
  • Playtime: 30-45 minutes
  • Age:12+
  • Best for: Intermediate gamers with limited space
  • Categories: Push your Luck, Cooperative, Area Control
  • Designers: Scott Almes
  • Publisher: Gamelyn Games

Trapped in a mall with other survivors, players rush to complete objectives before being overrun by the undead hordes in Tiny Epic Zombies. The game has several ways to play, making Tiny Epic Zombie almost like five games in one. The most popular variant has one player controlling the zombies and the remaining players managing the human survivors.

Each turn, a human player moves three times, completing actions after each move. They fight zombies, activate a room ability, or collect items. During the zombie player’s turn, they might activate a zombie ability and add zombies to specified locations.

Zombie players start the game with one zombie character and gain others when humans die, flipping the card to the zombie side. The game ends if the human players complete their objective. It also ends if the zombie player overruns the courtyard, and there are no survivors left, or the zombie player runs out of cards.

The components are nice, especially for the price. The meeples can carry small plastic item tokens, which is a neat effect. The zombie meeples are functional, and the art on the cards is thematic. Everything comes in a small box that takes up a small amount of space.

The game features five separate play modes, including a one versus many, cooperative, semi-cooperative, competitive variants, and a solo variant. Tiny Epic Games are great for gamers that are still new to the hobby or don’t have a lot of space. The games are still somewhat complicated but approachable and are inexpensive.

Dead of Winter

Best Zombie Board Game

dead of winter
  • Players: 2-5 (best with 4)
  • Playtime: 60-120 minutes
  • Age:12+
  • Best for: Experienced gamers
  • Categories: Semi-Cooperative, Storytelling, Bluffing, and Deduction
  • Designers: Jonathan Gilmour, Isaac Vega
  • Publisher: Plaid Hat Games

Dead of Winter is the closest game to a zombie apocalypse simulation. It’s also one of the best zombie board games in print. Unlike the other games on this list, where the zombies are front and center, they are only a minor aspect in Dead of Winter. Always present, but never the primary focus.

Players are in charge of a leader of a group of survivors with different strengths and weaknesses. Each group has two other survivors at the beginning of the game, but players find more as the game progresses. Each play-through has a different scenario, and every turn a separate crisis that requires resources to resolve.

Players also have a secret goal that they are trying to complete. These goals are often thematic, based on the personality quirks of the leader. Sometimes working towards the secret goal can be contrary to the primary objective. Sometimes one player is a traitor and is actively working against the others.

At the beginning of their turn, players roll a pool of action dice to spend. They can explore buildings, remove waste, and contribute towards the goal or the crisis. Whenever players leave the camp’s safety, they have to roll a die and risk wounds, frostbite, or death and attract zombies.

As each player takes their turn, the player to their right will draw a crossroads card and read the trigger. If a player does the triggering action, the game stops to resolve the card. Each time a crossroads card triggers, the group must decide on a course that will have consequences later in the game.

The components are excellent, the card and cardboard quality is good, and the art is dark. The game is story-heavy, but players create the story from the consequences of the objectives, and crossroads cards take the narrative to a whole new level.

The core mechanics aren’t overly complicated, but player negotiation and the added element of a potential traitor make it an intense play for novice gamers.

Other Notable Zombie Board Games

Zombie Dice

  • Players: 2–99 (best with 4-6)
  • Playtime: 10-20 minutes
  • Age: 10+
  • Best for: Casual gamers
  • Categories: Dice rolling, push your luck
  • Designers: Steve Jackson
  • Publisher: Steve Jackson Games

Zombie Dice is the perfect light filler game for those zombie-themed game nights. It’s short, supports many players, and is small enough to bring along on trips. The game is simple enough to teach in a few minutes, and the dice are nice and chunky.

The game switches up the typical zombie theme by making the players the zombies. They roll the dice, three at a time, to score brains for eating and avoiding shotgun blasts.

After each roll, the player grabs more dice and rolls again or stops and scores the brains they’ve earned. The first player to reach thirteen brains wins the round.

Escape: Zombie City

escape zombie city board game
  • Players: 2-4 (best with 4)
  • Playtime: 15 Min
  • Age: 10+
  • Best for: Novice gamers, families.
  • Categories: Real-time, pickup and deliver, cooperative
  • Designers: Kristian Amundsen Østby
  • Publisher: Queen Games

Escape Zombie City is perfect as a stressful filler game. It’s not overly complicated and has a lot of replayability, making it ideal for families and novice gamers. It features real-time simultaneous action and exploration and uses a spooky soundtrack as a timer.

The game consists of two phases. In phase one, the players search for the city exit and the items they need to escape. In phase two, the players are in the van, choosing routes to take and fighting off zombies.

Players play all at once. Each is frantically rolling their dice for specific symbols, bringing out new tiles, fighting off zombies, and discovering items to take back to the safety of the church.

Zombie Tower 3d

  • Players: 3-4
  • Playtime: 45-60 minutes
  • Age: 10+
  • Best for: Families
  • Categories: negotiation, cooperative.
  • Designers: Ryo Kawakami
  • Publisher: cosaic

Zombie Tower 3d features a sizable three-dimensional tower as the board and looks great on the table. Players each have their side of the board and cannot see what the other players are doing. Throughout the game, they take turns searching for survivors and items to escape.

Each round starts with players populating their section of the tower with zombies and survivors. They take turns searching the different rooms for items, hoping to find vaccines, the radio parts, or flares they need to escape.

The game is cooperative, and players must share items placing the items in slits in the walls so the other players can get it on a future turn.

Dawn of the Zeds

  • Players: 1-5 (best with one)
  • Playtime: 90-120 minutes
  • Age: 14+
  • Best for: Expert gamers
  • Categories: tower defense, cooperative
  • Designers: Hermann Luttmann
  • Publisher: Victory Point Games

Dawn of the Zeds is complex enough to overwhelm experienced gamers and make novice gamers run in terror. It’s best played as a solo game but is cooperative for up to four players.

It only uses tokens, so no miniatures or standees, but the iconography is clear, the cardboard quality is good, and it comes with five rulebooks.

The players take a set number of actions each turn, with everybody controlling any piece on the board. No one has a unique character. The game comprises revealing and resolving event cards and then using actions to rally civilians, researching items, and fighting off zombies. There’s a lot of bookkeeping, and the difficulty starts at challenging to insanely hard.

Zombie Kidz Evolution

  • Players: 2-4
  • Playtime: 5-15 minutes
  • Age: 7+
  • Best for: Kids
  • Categories: legacy, cooperative
  • Designers: Annick Lobet
  • Publisher: Le Scorpion Masqué

Zombie Kidz Evolution is a legacy-style game for kids. Each playthrough can permanently change some aspect of the game for all future play-throughs in legacy-style games, making each game unique.

Zombie Kidz Evolution is fantastic with bright cartoonish artwork and reliable components. It’s an excellent way to teach kids how to play legacy board games, featuring simple, kid-friendly mechanics that are easy to learn.

Players take turns rolling a die to determine in what rooms to place zombies. They then move to defeat zombies or pair up at the school’s separate entrances to lock the doors.

If the zombie pile ever runs out, the players lose. After a certain amount of games, the players will open up envelopes and place permanent effects on the board for future play-throughs.

BANG!: The Walking Dead

bang the walking dead
  • Players: 4-7
  • Playtime: 30 Min
  • Age: 13+
  • Best for: Novice gamers, families
  • Categories: Bluffing, hidden role, deduction
  • Designers: N/A
  • Publisher: dV Giochi

Bang! The Walking Dead is a remake of the card game Bang! with the art and theme from The Walking Dead comic. In this game, players will take on unique characters and roles, either Survivors, Saviors, or the Hilltop loner.

The game features player elimination, which may be a deterrence, but the short play length and large player count make it appealing to novice gamers and families.

While some artwork features zombies and the zombie theme, this game is really about finding out who is not on your team and eliminating them. The catch is players don’t know who is who and must make deductions based on how the others play.

Each turn, they’ll play cards to attack or help other players. Once players are out of the game, they’ll reveal their role and determine which faction won.

Carnival Zombie

  • Players: 1 to 6 (best 1 to 3)
  • Playtime: 45–120 Min
  • Age: 12+
  • Best for: Experienced gamers
  • Categories: Cooperative, tower defense, dexterity
  • Designers: Matteo Santus
  • Publisher: Albe Pavo

Carnival Zombie is a cooperative game that takes place over several days. During the day, players search for a possible escape route. At night they fend off hordes of zombies. The game features multiple difficulty levels, unique characters, colorful artwork, and several end conditions.

Each day, players will move around the board building barricades, finding items, healing, and completing objectives. At night the game shifts to a tower defense mode where players fend off hordes of zombies with big guns and explosives.

There is a catch to the game consisting of a dexterity aspect. When zombies are defeated, players must drop them onto a tile. Any cubes that fall off the tile are returned to the board to continue the fight.


  • Players: 1-6 (best 3 or 6)
  • Playtime: 60 Min
  • Age: 14+
  • Best for: Intermediate gamers
  • Categories: Cooperative, dungeon crawl
  • Designers: Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult
  • Publisher: CMON Limited

Zombicide is the modern version of Zombicide: Black Plague. The core mechanics are similar, but there are enough rules differences that some players might enjoy this game over the other.

Like all Cool Mini or Not games, it features some fantastic miniatures and artwork and has various scenarios and a lot of expansions.

Every game has players trying to complete objectives and survive till the end through actions, such as moving, battling zombies, and searching for items. Players take on characters that improve as the game progresses.

Unfortunately, as the characters improve and unlock new abilities, the game becomes more difficult. By the end of the game, players will be fighting off masses of zombies to survive.

Dark Darker Darkest

  • Players: 2-5
  • Playtime: 120 Min
  • Age: 12+
  • Best for: Experienced gamers
  • Categories: Adventure, exploration
  • Designers: David Ausloos
  • Publisher: Queen Games

In Dark, Darker, Darkest players explore a mansion searching for a hidden lab that holds the cure for the zombie apocalypse.

Scattered throughout the mansion, players must avoid zombies and the end boss’s spying eyes to find and break the code. The modular boards, randomized codes, and several character options make each play through different.

Players must decide to stay together, as there is safety in numbers, or split apart to cover more ground. If they fail to break into the lab before five rounds are up, they lose the game.

Zombified creatures and hordes will attack them at every turn, and there’s always the risk that fire will break out and destroy rooms.

Zombie State: Diplomacy of the Dead

zombie state
  • Playerst: 2-5 (best 5)
  • Playtime: 180 Min
  • Age: 13+
  • Best for: Intermediate gamers
  • Categories: area movement, action points
  • Designers: John Werner
  • Publisher: Zombie State Games

Zombie State: Diplomacy of the Dead is unlike the other games on this list, where players take on the role of a character or a small group of survivors. Zombie State looks at the zombie apocalypse from a world level.

The game is a unique take on the genre that will appeal to players who are tired of the same old play styles.

Zombies will spawn on the board and consume a regions’ population, increasing their number and reducing the number of action points and resources players get each turn.

Players work separately to develop technology and fend off and mitigate the zombie infestation in their region. Combat occurs only between the players and the zombies. Players aren’t fighting for dominance, just survival.

Rise of the Zombies

  • Players: 1–8 Players (best 1-3)
  • Playtime: 30–90 Min
  • Age: 12+
  • Best for: Intermediate gamers
  • Categories: Card game, real-time, cooperative
  • Designers: Dan Verssen
  • Publisher: Dan Verssen Games (DVG)

Rise of the Zombies is a real-time action game where players are trying to flee the safe house and move through seven locations to reach the rescue helicopter.

The game includes tokens and decks of cards for actions, places, heroes, and zombies. The pencil sketched artwork has clean iconography that’s easy to understand.

The game centers on a timer. Each turn, the players will move their character token, revealing a new location, and generate zombies to infest the location.

They can attack the zombies and draw new cards to their hands that contain items or weapons to help. Upon reaching the helicopter, players must defeat the last of the zombies before time is up.

Even More Zombie Board Games

Resident Evil 2: The board game.
After the Virus
The Walking Dead: All Out War
Munchkin Zombies
Zpocalypse 2: Defend the Burbs
Zombie Teenz Evolution: Scorpion Masque
Zombie Fluxx
Escape from Sunset Island
Dark Age Z

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