The Battleblog 1/15/14


Hey all, I’ve had a pretty good week in Battlefield.  I finally reached a goal I’ve been working towards; pretty much (I think) solved my Battlefield 4 PC problems, and had a great time in the process.  Beyond all of that, we received an update as well, so it’s been a packed week.  So, without any more bullshit, let’s talk about this stuff.

Over the weekend, I finally reached my goal of a 1.5 kill/death ratio.  This might not seem like much to most of you, but for me it’s quite an accomplishment.  My first online FPS game was Battlefield 3, and to start I was pretty terrible.  I believe my k/d was .5, much like it is right now on PC, and I’ve slowly been improving.  By the time I finished BF3, I was at a .9 on Playstation 3, and a .86 on Xbox 360, so 1.5 is really getting there.  Moreover, I believe there’s still room for improvement, I entered the weekend at a 1.48, and with over 21,000 kills, that’s a pretty big jump.  I’m honestly not going to set my sights too much higher from where I’m at, but anything over where I’m at is a bonus.


Tuesday brought the release of the newest patch for all systems, and they appear to be working.  The complete list of improvements can be found here, if you so desire to look, but there are three major improvements I was glad to see.  First of all, they normalized repair rates across all vehicles.  One of my major complaints is that the Engineer class is so underpowered, scoring wise, compared to other classes on Conquest.  Sure, you have RPG’s and other shoulder launched rockets, but the vehicle repairing was almost useless, aside from transport helicopters and little birds.  Now, after running Engineer, the repair rate on tanks and other IFV’s seems to be improved, compared to before.  Secondly, they stabilized the games to reduce crashing, and while I cannot confirm that this has worked, I can say that I didn’t have any game crashes in the past 5 hours of gameplay, which is a marked improvement.  Lastly, they fixed a bug in the PC version that was causing Memory Leak, causing massive frame rate loss.

This, naturally, brings me to solving my PC issues.  My computer is only 8 months old, and was billed as an entry level gaming PC.  Having never played computer games before, I figured it would be perfect for my family, something that my daughter could play Sims on, and I could make videos for our YouTube channel on.  Unfortunately, Battlefield 4 came along and adjusted those plans.  Since I purchased the PC version, I’d been unable to play the game for more than 15 minutes without rebooting my computer due to massive lag.  I’ve finally updated everything in the past few days, and with the BF4 update, everything appears to be in working order.  Fingers crossed, of course.  Now, if I could just figure out how to play the game, I’d be set.

Lastly, I’d like to give a few shout outs to some friends, both Rackus and NYC Kids, both of whom spent a lot of time playing with me over the weekend.  Games like BF4 are better with homies, especially if they’re talented in the game.  So, big ups to both of them, and that’s going to do it for this edition of The Battleblog.  Check out the highlights from last weekend, and have a great week!

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